Sunday, March 24, 2013

CADRE art show critique

Connections
The human mind works off of connections. Connections between ideas, people, events, and concepts, all of these are what make the human mind function correctly. This is how we learn, tying newly learned ideas to previously learned concepts so that we remember the new information. Therefore, we look for connections in all parts of our life, for instance when we meet someone new, “Oh, do you know so and so?”  This is often a key phrase within the first few encounters with a new person. The same thing happens when entering a new situation, for instance an art exhibit. The mind looks for connections, trying to find the underlying theme of the pieces or how they tie together. Sometimes there is success, and sometimes there is not. For instance, in the case of the Lake Tahoe Community College show “CADRE,” many of the pieces did not seem to tie together, until reading through more information on the exhibit and finding out that the contributors are all alumni of the CADRE laboratory for New Media at San José State University. After discovering this, some of the pieces made a little more sense, however there were still specific pieces that stood out, even before discovering the tie between pieces.
First, Papal Propagation, by Geri Wittig, stood out because of the recent events concerning the pope. Overall, this is interesting because the piece is not new, it is actually from 1994, yet it has new relevance with our recent events. The piece itself is very well made, it looks like a real video game, until you go to play it (especially after being able to play the other games in the gallery), only to find out that it is not interactive. Just as a church should be open to the voices of its people, the video game should be able to be played. However, this game cannot be played, which reflects the Catholic Church and its openness to change and opinions.
On the other hand, we have John Bruneau and James Morgan’s Cooperative Gaming Co-op which are interactive. This is unusual in itself because we have been trained to not touch the art; but this is art that is very much meant to be touched and discovered. While Papal Propagation was very realistic and could be confused with a marketed video game (until the name is read and it is found to be non-interactive), Cooperative Gaming Co-op is less put-together, and does not look like something that could be found in an actual arcade. That being said, the fact that this piece is interactive is a plus. Whether playing the highly inappropriate game where an adolescent is going through puberty or helping to save people from a fire, the user is a part of the art, and therefore able to make his or her own connections. In this way, the art means something to the user, or in other words the viewer.
These two pieces stood out because there was the connection to video games for both of them, and therefore a connection between the two of them; however, another piece that stood out was Siena, by Vera Fainshtein, also because of connections, but in this case, connections to our class. While other pieces were also digital media, this piece tied in with our class and all of the video/animation work we have been doing, which allowed for more appreciation of the piece. There were very simple parts to this piece, namely the background and whole idea, however the shadows made it different and helped it to stand out among the other pieces.
Once again, all of the pieces were interesting, but those that seemed random (for example, were harder to make connections to) were more difficult to understand and therefore did not stand out as much as those that could be tied to previously known information. Yet this is also the whole idea of art, broadening horizons and challenging thinking. Therefore, the next time random art appears, there may be connections to be made with pieces from the “CADRE Show” and then they will not be as random.

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